2016.02.07 Boss 101, Transporter Room Work

Welcome back to the Boss 101 Weekly update! Here’s to you having an incredible day and let’s get rolling with the news.

Transporter Room

Last week we spoke about making art the smart way (at least as we saw it) this week we are showing you the results of that thinking. We have here the Transporter Room used to beam the guys across the galaxy to adventure. You see, ROB and the Professor have found a way to tap into the Boss network and override their controls. What this means for you is a way to travel about the universe relatively undetected. I say relatively since you will have to fight what’s on the other end of any gate. Once you have won a battle though the gate is yours and you can use it to your heart’s content.

So we have this little room all setup. Animations running and idles in place. How did we get here? Check it out:

After the art is done we move into Spine for animation and layout. This Spine object is directly imported into GameMaker:

From there we write our script. Something to remember here is every script starts in a spreadsheet program. This is for easy formatting. We can just cut and paste from the spreadsheet into the game scripts. Like so:

Spread sheet writeup

Cut and Paste into game Script

Then we setup the Cinematic to load the correct objects and pick the correct script. Easy PEASY!

From there we have all the ingredients to create a cinematic. It’s a matter of game triggering from that point on. It’s a great system in my opinion in that there is no programming required to do any of the above. Joshua (our programmer) setup a really nice way for us to drop in cinematics as painlessly as possible.

You might be asking yourself what does this all have to do with making Boss 101 awesome and I will tell you. The easier it is to setup and debug the better YOUR product. With the system in place we can get to the final gaming experience much quicker and in doing so we can make sure things work correctly. In Boss 101 there are well over 300 various cinematics and mini cinematics. It’s important we can get in and see them working as intended quickly.

Check out a sample of the final product here:

So there you go – just some of the daily love we put into the making of Boss 101. Join us next update for more inside info and remember to always…

LIVE YOUR DREAMS!

-Tim