2017.05.20 Boss 101, Super Boss Warp Gates!

Hello and WELCOME back to the latest Boss 101 update for friends and fans. Thank you so much for joining us again.

WE APPRECIATE YOU!

Let’s get down into it!

So, we are basically down to little knick knacks to round things out. I recently wrote up a summary of where we are with the game. It was written to establish exactly the mindset we are using to wrap up Boss 101 and bring you our best. I’ll put a few parts of that below so YOU TOO can share some behind the scenes action.

What’s Left in Boss 101 Update

The actual amount of work is easily explained. It’s only polish. HAAAAAAAAA!!

That can mean a lot of things but mostly we are talking about taking all the systems we already have in and features we’ve already done and making sure it all works together as bug free as possible. That is really about it.

This means crash bugs obviously but it also means things I call ‘connective tissue’ between systems. This is stuff that is not TECHINCALLY a bug but SHOULD be in the game since it helps link two systems together. This can mean a UI addition, a new VFX or sound to help the player understand something. It can mean a lot of things and none of them are actually hard to do or take much time. The more we do the better off we are. The balance is stopping when it’s feature creep yet still recognizing when things are needed.

While we are avoiding feature creep things have been added. The defining choice for any add to the game at this point is “Does it help make the game experience that is ALREADY IN better?” examples – Does this UI help explain to the player a system we already have? Does this change to the guns make the combat system more versatile for all players? Etc.

The big things ahead are playthroughs and soak tests to clear out any possible day one grade A bugs. These are those things which would pop up in a typical player playthrough. This is stuff like testing guns, effects, rewards and in game progression. Kinda tedious if the truth be told but it has to be done.

Simply put….

The amount of time remaining is sufficiently small we are focused on shipping a high quality project. That will do more for us, for our fans purchasing Boss 101 and our future than ‘hitting a date’. Our aim is to hit a high quality bar and ideally the rest will take care of itself.

LOVE YOU!

Ok – today’s inside look at the SUPER BOSS WARP GATE!

This is a little gem from when you are taking on big bad bosses near the end. Here’s the process of taking an existing art asset and re-purposing it for another use. In this case we grabbed a regular warp gate and made it SUPER!

Here’s a regular warp gate in a level – this is the player’s version

We took that one and added some note about what needed to change to make is deluxe

Here is the sample of the regular one setup for animation

And the NEW super boss warp gate getting prepped in Photoshop

Now here is the super gate prepped for animation

And finally – just a SAMPLE of the super gate in the game- you can see the massive scale! Don’t worry, you’ll see even more of it in later levels!

All right – THANK YOU AGAIN SO MUCH. Please remember to always ….

…. LIVE YOUR DREAMS!

Talk with you soon!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

2017.05.13 Boss 101 Weapon Effects, polish & great games!

Hello and welcome back to the latest Boss 101 update!

Today we are talking about some of the weapon effects in the game as well as what makes a great game! Or, as I like the phrase it WHAT MAKES A GAME GREAT!

What makes a game GREAT!

I’d like to put something out there for all the friends and fans reading this. You really can be the person you want and live the life you want to live. You really can FOLLOW YOUR DREAMS. You might be saying “Oh Tim, that’s easy for you! You just gas around drawing sneakers on robot T-Rexes for a living.” Well it wasn’t always that way!

I have come to believe a great game is really made by great teams. Great teams are about inspiration, trust and most of all respect. I consider myself very fortunate to be working with two people – Manon and Joshua – who inspire me regularly to bring my A+++ game to the table.

When Boss 101 is released I believe in my heart it will be a great game. That’s not a brag or a boast. I say this because what you are seeing in Boss 101 is our best efforts and we are proud to stand behind the game. Will you PERSONALLY like it? We hope so. We would love you to purchase Boss 101 and feel you got a fantastic game at a great price. That is the hope! To that end we are working EVERY SINGLE DAY UNTIL RELEASE (and beyond) to make sure you get our best!

Weapon Effects

You know we’re looking to give you the sweetest guns we can in Boss 101. We created what we HOPE is a great variety of cool guns to battle your way through the robo hordes. When we started most of the guns were based off standard types you see in many games – pistols, shotguns, bazooka, melee and even bows! Later we rolled in high tech ones such as Lasers and Multi-shots. Lastly we dropped in throwbacks to the Boss 101 web game – namely the ULTRA GUN!

Before we look at the VFX guns can have, let’s quickly overview their use in game. To start with they all have inherent abilities like speed and power as well as unique attributes such as limited tracking (lightning guns) or giant areas of impact (flame thrower). From there bosses can be weak or strong against them. What this means is a boss might take MORE damage from a flame thrower and LESS damage from a shotgun. That is all explained in the game. At the start of each round you are given a chance to inspect the boss as well as YOUR EQUIPMENT so you can make the best choice to winning the battle.

But enough about that, let’s check out boom-booms! We set up a test room for the guns to help us sort out damage and twizzle the special effects till we got something special.

First up a high level pistol – nothing wrong with it and a SOLID gun. Hits hard and can do some damage on a single target.

The shotgun – a nice spread and a good punch. Little slower on the firing but overall a goodie!

Laser – here’s a mid-level version doing work!

Multi-shot – a CLASSIC – lots of bullets, fast but each shot hits light. Them’s the breaks with a gun like this.

Throwing knives! Come on! – these are just cool. Some bosses are weak against them too!

Wrenches – ok these have limited range but the high level pipe wrench hits in a 360 arc – BOOM!!!

For today we’ll wrap up the gun preview on the good ole ULTRA GUN. This is a holdover from the web game and one of the most powerful guns in the game hands down. Of course – we ain’t gonna just HAND THIS to you. You will have to earn it! But yah – pretty powerful!

The Gamemaker Podcast – Boss 101 Interview

In case you missed the announcement earlier this week. Check out this snazzy interview posted up at the Gamemaker Podcast. Learn about Boss 101 and hear my (Tim’s) actual voice!

Link here: Gamemaker Podcast Episode 4 – Boss 101

OK – thanks for checking in and remember to always – live your dreams!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

2017.05.07 Boss 101, The Robo Council!

Welcome back to the weekly Boss 101 Update and thank you for joining us!

Boss Tuning and all around fun. Check out the latest haps as we work on bringing you our best.

How much longer you ask?

Well, we don’t have a pin on the calendar but we can tell you this. There are no major or minor systems being added and most of last week was testing. Of course along with the testing comes lots of little bugs that need to be fixed.

When we mention bugs these can be anything from things that crash the game to behavior which breaks the game. Maybe a bullet doesn’t register as a hit on a boss, maybe a player gun doesn’t fire or not enough money is rewarded on a kill. Things like that.

One thing we leave in where we find it is the fun. Sometimes it’s planned and sometimes it comes about organically as we’re making the game. Check out this shot of the melee crow bar slapping minions. We put this death in early as a regular death for minions. It didn’t have all the bouncing it does now but it looked fun. As we were tuning the melee weapons this week we moved this particular death to this weapon class. Kinda worked out and looks hilarious. It’s fun, leave it in!

We’re still twizzling the effects a little but you get the idea.

Pirate Boss Tuning

Just working on the gun patterns to make his attacks interesting and fun for you. Always striving for a challenge balanced with excitement!

Watch it when he rises!

He’s got a long range freeze sword too! If that hits you are frozen in place for a moment and at the mercy of the boss. We did allow you to wiggle the controls to get out quicker though – we have you covered!

Robo Council Commentary on Your Death

When you die the Robo Council will weigh in on your performance. They’re a tough crowd to say the least.

OK – more to come and keep checking back. WE’RE GETTING THERE!

Thank you and always remember to LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

2017.04.29 Boss 101 Options and KeyBoard Mapping

Welcome to the Boss 101 Development update and thank you so much for joining us again!

Today we are talking about OPTIONS, specifically….

Keyboard Control

Hey look, we realize that Boss 101 will be released on Steam FIRST and that means there might be a few of you who might like to play the game on a keyboard. Well, guess what. YOU CAN!

Sure, we PERSONALLY feel you will get maximum enjoyment playing Boss 101 with a controller but to each his own. To this end we have setup Boss 101 to allow keyboard mapping controls as well as changing the various UI screens to reflect your configuration. What does this mean? Let’s see!

So we have the initial options screen to adjust your controls to your preference.

Of course you have the ability to reset to defaults if you want.

You’ll notice the keys will change if you touch the keyboard and go back to the controller that is plugged in.

Start Screen Controls

Hat Store Controls

Awards Room Controls

In this room and a few others we do little graphic changes to the menu to help things fit better.

Equip panel in the Make a Boss

You see how much we like you? We are making this game for you too! The deal is we are hoping to give you as many options as reasonable and possible.

OK – talk with you soon and remember to LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

2017.04.22 Boss 101 Submergible Bosses

Welcome to the Boss 101 Update and thank you for joining us once again!

Submergible Bosses

Did you know that if equipped with the correct engine attachment ANY BOSS CAN GO UNDERWATER!?! This is true!

With the right ‘digging’ engine attached a boss will dive into the nearest street or body of water and continue their assault from the safety of cover. Check out this guy taking a dive into the seas.

Once a boss is underneath you have a couple choices. One is you can wait him out. He will re-emerge at some point. The other option is to attack the periscope and force him back out into the open where you can wail on him with your best weapons.

So here you are attacking with your lightning gun while he is underwater. That’s right – get him outta there!

You gotta watch out since the boss can fight back. He has the ability to channel his secondary attacks through the periscope! Check out that flame action!

Do enough damage and you get him back out like so.

Where you can shoot him proper in the face! BOOM! Like that bossy? Yeah, thought so! That’ll teach yah to hide underwater!

You see? We give you the options YOU need to take on the bosses in all their forms and look stylish doing it. At every turn we look to remove the limits to your fun by giving you options to choose the methods of attack you want.

Without getting too highbrow we like to think we give you a nice little puzzle when you confront a boss. Sure, there may be an aspect of randomness to the Make a Boss but we are countering that with YOUR ABILITY to analyze and adjust to his patterns on the fly. You aren’t entirely at the whim of fate. You make YOUR OWN FATE!

And also, as you already know – you must LIVE YOUR DREAMS!

HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!! Did you see that coming?!? I thought so!

OK – take care and more to come. Polish and bugs are still happening and we made great progress this week!

Thank you again for all the letters, comments and messages! We appreciate your support tremendously.

Take care till next time!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!