2014.10.04 Hat Week Continues


You saw the store – you saw a few of the hats – Now see more of them! We even included animation! These will do everything from make you the most dapper person at the party to helping increase your boss busting firepower!

Talk with you soon and KEEP ON KEEPING ON!



Zomboid and Oink!

hat_Oink hat_Zombie







Beaulieu and BoBo

hat_Beaulieu hat_BoBo







Awesome and Armor

hat_Awesome hat_Armor







Fish Bowl


2014.10.01 Update with STEVE, Max, hats and Valve!

Read and rejoice. A look at the new Hat Store in ACTION with STEVE and Max walking you through it…. sorta. HAAAAAAAAAAA!!


Also – we had requests about holdover hats from the Boss 101 web game.

Yep, we do indeed have some returning lids.

Here’s a letter from a concerned fan…

“When are you going to show that sweet Calibretto hat?” – J. Madureira.

Welp, Mister Madureira, check THESE OUT!

A full Calibretto Suit! Can’t go wrong with that!!!


… and a Calibretto helm for wacky party fun!


Talk with you soon and LIVE YOUR DREAMS!


2014.09.26 Boss 101 – Bosses die, STEVE and Max TALK!

HELLO ONE and ALL! Let’s talk about Boss 101 shall we?

First – we did a little site revamp at www.donleytimefoundation.com we added in the Disqus commenting system and cleaned things up a bit overall. Mostly, we wanted the place in order for YOU to enjoy it more!

Second – One thing we are making sure to have in this game is the dialog interaction we know you love so! To that, end this update is about some of the ways we’re bringing as much to you as possible in Boss 101.

There is a LOT of feedback from STEVE, Max and even ROB (from Cosmic Clicks). Not only that but the bosses are more than likely to give you some sass when you start and end the rounds. In an earlier update we had a look at the Make a Boss and saw STEVE and Max tend to weigh in pretty critically on the boss rolls. Well, that happens during the rounds too and you never know when they might pipe in about how you’re playing or how they’re feeling.

Now what happens, you might ask, when the boss gets creamed? Well, he does what most other dying creatures do. He lets out a death wail. Not your normal groan or scream. Naw, he’s going to be WAY more colorful than that. Below is just ONE example of what he can do AND a little message from STEVE and Max about it!

Like seeing them STEVE and Max? Let us know and they’ll be back! In fact, DON’T LET US KNOW and THEY WILL STILL BE BACK! HAAAAAAAAAAAAAAAAAA!!!

Alright talk with you soon and LIVE YOUR DREAMS!


A message from STEVE and Max (it does repeat):


What is the sound a boss makes when it dies?


Talk with you soon!

2014.09.20 Boss 101 – More fun FOR YOU! (and other stuff)

Welcome back one and all!

So here we are halfway through September and Boss 101 has been jamming along nicely. Check out the SPIFF shot of the Intro Screen below!

Ok – now that you checked that out let’s talk a little about the project shall we?

Core Engine Tech – Well in place as we speak. Most of the upcoming work is (thankfully) related to polish and testing what we already have versus outright creating stuff from scratch. I can’t say we are TOTALLY in the clear but I DO feel very good about what I see coming.

Gameplay – this is always being tested and refined. The general motto is “if it’s fun, it stays”. That was the way the web version of Boss 101 was created and that’s the way the PC/Console version is scoped out. It’s REALLY important to make sure YOU enjoy the game. We want you to have fun while blasting bosses as well as have fun hanging out in the Command Center while S.T.E.V.E. and Max chatter away (and also get a visit or three from R.O.B.)

Game modes – there are a few new game modes for Boss 101 over the old Web version. They are intended to give YOU something new and fresh. We’ll introduce them over the next few months but I think can I drop a HINT at one of them. Three words – “ENDLESS BOSS MODE”! How’s THAT SOUND!?!?

Weapons – We spoke about this one before but there are a LOT more weapons in this version. You’re looking at 40 plus weapons and if you add in the properties you get from hats and upgrades that number shoots WAY UP. Again – this is all about giving you a tailor made experience and making Boss 101 YOUR GAME!

Levels – that is the topic of the moment in the Donley Time Foundation Labs. We’re cranking on NEW worlds and NEW adventures for YOU to see and explore. You’re not just chugging around Earth anymore – you’re hopping all over the galaxy looking for Boss 101.

I want to take a moment to also THANK YOU and our other friends and family we’ve made. We appreciate you checking out the blogs and new updates. We’re putting together more news than ever before because we want you to know about the state of the union and be as excited as we are. This game is FUN and we are having a blast making it. We are also HYPED to get it to YOU so you can enjoy it too.

As always – if you have any comments or questions – drop us a line here or at hello @ donleytimefoundation . com (remove spaces)



‪#‎boss101‬ ‪#‎gamedevelopment‬ ‪#‎screenshotsaturday‬

Boss 101 intro Screen:



Oh, yeah – there’s animation TOO! Here’s a sample….


Boss 101

2014.09.17 Update and Screenshot!

A quick screengrab from tonight’s Boss 101 game!

You thought you knew what kind of levels Boss 101 has? Think again!! We take the fight from Earth across the galaxy to strange places. Take this one for instance – looks like we might have crossed into another gaming dimension in the quest to beat down bosses! #boss101 #gamedevelopment #screenshot

Talk with you soon!



2014.09.10 Boss 101 Dev Meetup! Visited a fellow developer!

Hey all,

One of the great things about living in Austin is being close to awesome developers. Last night I dropped by a friend of mine named Matt Fitzgerald who’s working on the crackin’ game Savage: The Shard of Gosen. If you don’t know what that is you can check out his already funded Kickstarter campaign here or his already Greenlit game here on Steam.

Here’s the deal – the guy is single handedly making some SERIOUS MAGIC. He’s not only learned to code the dad-burned thing but he’s doing all the art, interfaces, design and gameplay. I saw a small sample of the latest and it looks FANTASTIC and light years ahead of the Kickstarter video which was already really good.

My point here is he’s onto something special and he’s making it with care and attention to detail. THAT IS INSPIRATIONAL MY FRIENDS! I have to say he’s a big influence on making sure Boss 101 has as much love as possible so YOU GET THE BEST GAME. When you always do your best like Matt you don’t have to make any excuses.

Follow your dreams folks – there’s not enough time for anything else.