2017.01.30 Boss 101 Shout out from IndieDB!

Got a nice shout out from IndieDB this morning.

Boss 101 on IndieDB

Head on over the their main site if you get a chance. A nice community like this one and a great place to discover indie developers. TIGForums and IndieDB kinda fit in the same space for a lot of people but some of the differences may appeal to those looking for a more traditional devblog type setup. Either way, both places deserve your support since many devs aren’t in both sites.

As always – LIVE YOUR DREAMS!

-Tim

2017.01.28 Boss 101 BERL’s Video Guide Part 4, the Upgrade Room!

Welcome back to the Boss 101 Update and thank you for joining us!

The video series with BERL continues! These are all hosted by BERL and this one is all about the Boss 101 Upgrade Room, or at least HALF of the upgrade room!

Watch BERL max out an upgrade and show you some secret stuff about editing the user interface in Boss 101. TOO RIGHT!

The video is up on YouTube right here. Check it out!

>>> DIRECT LINK TO THE BOSS 101 Video Series – Chapter 4 – The Upgrade Room <<<


Some images from the video!

Boss 101 Info Roundup

Release Date: Early 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Boss 101 December Gameplay Video: https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!

Up next are the Map Room, the Gopher upgrades, the Hat Store and the Make a Boss and more! So keep checking back. If you have any ideas or suggestions we welcome them! Feel free to comment or reply below.

We appreciate your support and enthusiasm for Boss 101! It means a lot to know you are rooting for us.

As always… LIVE YOUR DREAMS!

Talk with you soon!

-Tim

2017.01.21 BERL’s Video Guide 03 – The Arcade Machine

Welcome back to the Boss 101 Update and thank you for joining us!

The video series with BERL continues! These are all hosted by BERL and this one is all about the AWESOME ARCADE MACHINE!

The video is up on YouTube right here. Check it out!

>>> DIRECT LINK TO THE BOSS 101 Video Series – Chapter 3 – The Arcade Machine <<<

Some images from the video!

Boss 101 Info Roundup

Release Date: Early 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Boss 101 December Gameplay Video: https://www.youtube.com/watch?v=wkMQ1CrYeac
Please wishlist us if you would be so kind!

Up next are the Map Room, the Upgrade room, the Hat Store and the Make a Boss and more! So keep checking back. If you have any ideas or suggestions we welcome them! Feel free to comment or reply below.

We appreciate your support and enthusiasm for Boss 101! It means a lot to know you are rooting for us.

As always… LIVE YOUR DREAMS!

Talk with you soon!

-Tim

2016.11.12 Boss 101 UI Upgrades across the year

Welcome to the latest Boss 101 update.

Let’s talk about some of the UI improvements and touchups we have done in Boss 101 over the last year. What we are going to do is look at a build of the game from ONE YEAR AGO and compare it to today’s build. What I would like to point out is how many things have remained the same and touches we have done to make things clearer and easier to understand. Overall I feel YOU will enjoy the changes and rest assured we are making sure the WHOLE GAME has as much polish as we can muster for the release.

Upgrades Room

We spoke about this one a while back but here’s a refresher. Upgrades are on the second floor of the Command Center and they are where you can go for basic overall improvements of your main character and weapon. Additionally you can invest in a construction project to get access to ROB’s secret store.

So – we have a snippet here of the game tutorial giving you an overview of the upgrades in the room. Notice even BERL is hesitant to talk about the Debug upgrade! Guess you will just have to get down there for yourself.

Health – then and now

The Health upgrade section is a pretty good example of what has been happening. The old version wasn’t bad but we wanted a new one with the information a little clearer (more on that later) and a little more in line with the Boss 101 game aesthetic.

The old version

New and Jazzier

So – some of the reasoning here is we wanted to leave space for dropping in numbers after all the tunes are done. You’ll notice we have levels of upgrades but the idea is we have left the door open for tweaks in the way the information is displayed. Once all the final gameplay tunes are in and balances then we will come back here for a last pass on the display. The same will go for all the upgrade sections.

The Bounty section

This is where you adjust your end of round bonus. In here you can give yourself a health boost in cash. As with the health – this will be revisited once all the final values are in. The current setup allows for a really easy change to this display.

Old

New

Main Gun Damage

Personally I think this upgrade benefited GREATLY from the UI improvements. This is the indicator of the damage your main gun will do. The old was a simple bullet and icon coloration. Now we have all the different machines guns YOU WILL SEE IN GAME represented here. It’s pretty clear what’s happening, right? HA!

Old

New

Debug Store

This was another one long in the works. The debug store was always a tricky concept to sell in this room. The original idea was we had a totally secret room that you had to buy to ‘discover’. You would not have been given any information other than this obscure looking upgrade slot. As you dropped your cash down you would have been slowly building a button on the command center controls. Well, the idea is still there but we make it a LOT clearer what is going in with the design of this upgrade, the tutorials and the actual in-game displays.

Old

New

Wrap up and release date

We’re working on a release date announcement (sooner than later) and a final series of gameplay videos for your enjoyment as we head into the last part of development. It has been a LONG, long ride and no one wants this game in your hands as much as we do – TRUST US!

Realistically though – we will not put this game out there before we put our all into it. We’re right next to the finish line, the end is near but this is the time to keep a steady resolve to BRING YOU OUR BEST! You will be adventuring in Boss 101 soon people – THANK YOU FOR YOUR SUPPORT AND HANG IN THERE!

And….. remember to….. LIVE YOUR DREAMS!

-Tim

Please put Boss 101 on your Steam Wishlist us if you would be so kind

http://store.steampowered.com/app/380920

Thank you!

2016.08.20 Boss 101 Update, Help Panels and Rob’s Store

Welcome to the Boss 101 Update

Polish and cleanup. That has been an ongoing theme for the last few weeks and will continue to be one for the foreseeable future. You see, Boss 101 could be done and wrapped up in a few weeks. It COULD be in your hands sooner than later. The only problem we have with that is the game would not be our best effort and that is not acceptable.

UI touchups

Something important we are working at the moment is making certain the UI is understandable and readable. The way we are doing this is, well, playing the game and having others play the game. You might image how easy is it to make a game and get used to the controls you install. After working on a game for over two years it is easy to think “Oh, this little control makes enough sense! Sure, it’s a little odd and I have NEVER seen anything like it before but PLAYERS WILL GET IT!”

Well, I have news, they probably won’t get it. It’s actually very likely they will not understand any scheme which deviates to far from logic of the norm of game controls. In those situations it requires a dedicated team to address the issues and correct the little weird things. I can’t say everything we ever did will be perfect but I can assure you we thought of YOU at all times. We looked at our game and asked “will someone who has never seen the game understand this in context?” We put ourselves in your place as much as we possibly can. It’s really the only way.

Let’s look at some of the things happening this week…

Rob’s Store

Here we have an update to Rob’s special store. In it you can find all sorts of odd guns and hats. We’ll talk more about how you access it but in the meantime let’s look at the design of the place.

First we have the current store. Pretty nice and there is a neat look happening. In a lot of ways there is nothing wrong with it on a purely aesthetic level.

Here is the remodel work in progress. We added space for UI elements that clearly explain what you are doing and show the controls a lot better. We also lightened up the area so you can see the products better. This is a great example of taking something that was working and simply making it better for the player. We could have shipped with the old one and players would have figured things out (we hope) but when we played the game it was pretty obvious clarity would help.

Something to remember is a lot of times you can get caught up in what looks good versus what works well. UI needs to work well first and foremost. The looking good will mostly be a function of the efficiency and thematic clarity you create (ie – form follows function)

Help Panels

We added little help panel overlays to all of the main Command Center pages. The idea is to give you an easy assist if you are still learning the ropes or need a refresher. Also – we didn’t want to intrude on your game so we made the overlay and activates as innocuous as possible.

Command Center

With help on and off

Upgrade Room

Help on and off


Gun Shop

Help on and off

There you go! A quick snapshot of this week’s work and much more to come. The goal of our development at this point is the same as always – give YOU the best game we can. You deserve it and we aim to deliver.

Thanks again and always remember to LIVE YOUR DREAMS!!!

-Tim

Please put Boss 101 on your Steam Wishlist us if you would be so kind – Thank you!

http://store.steampowered.com/app/380920